Sunday, October 14, 2012

My Movie


Honestly when the instruction sheet for this assignment was handed out, I was not thrilled about completing it because it seemed very complicated. However, once I began the assignment I found that my accusations were completely wrong. Adding the pictures and music was very simple. The only thing that threw me off once was not having everything in the same folder. Creating this movie was my favorite assignment this semester! I had so many ideas for themes to create mine on, but decided to do my favorite thing in life- My Family!! Movies can be created in the classroom for several different reasons. Teachers can create these for educational purposes, or for keepsakes. When my daughter was in first grade, she brought home a CD of songs and pictures of her class throughout the entire school year. This was a great gift from her teacher that we will cherish forever. If teaching students in the higher grades, a teacher can assign them to make a movie on a specific topic. I think that this project would be something that they will definitely enjoy working on.
The NETS-T standards that this movie met was:
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes

2. Design and Develop Digital Age Learning
Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS·S.
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources

3. Model Digital Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
a. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
d. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning


4. Promote and Model Digital Citizenship and Responsibility
Teachers understand local and global societal issues and responsibilities in an evolving digital
culture and exhibit legal and ethical behavior in their professional practices.
a. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources

Allowing students to create movies is a great way for them to research and use creativity to present information that they have acquired. Teachers can model responsibility by teaching students about copyright laws and when to give references and credit for using songs or pictures published by the original owner.

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